This tutorial is a step by step explaining how I painted "The Irreverent" from Davale Miniatures. I have to say that the model is pretty impressive - in particular the details which are amazing. I also like the resin which is neither porous, nor too rigid.
First off, I used a modeling blade to prepare each piece of the model, looking for any flaws or casting lines and carefully removing them. There were a few very minor flaws from the casting process, but nothing unusual. After this, I gently washed the pieces with warm (not hot!) soapy water in order to remove any remaining release agent left over from the casting process. Once dried, I then built the model. The pegs and slots are very well defined and fit together perfectly; it's not necessary to use a blade of file to make them fit. However, I pinned the pieces in addition to using superglue to reinforce the whole thing.
To finish the building process, I used small pieces of green putty to hide any gaps or joins between the pieces. Once the model was built and the glue had dried, I attached it to the base. Then I added small pieces of pine bark to the base to simulate rocks and also a bit of beach sand for texture. This adds additional realism to the base and really enhances the model when fully painted. Once the base was finished, The Irreverent was ready to paint. (1)
Surface First Black
Intense Black (Ink)
Grass Stufts (Green Stuff World)
Ball of sea (or similar)
I always apply the primer, highlights and base colours (if the surfaces are huge) with an airbrush. First, I applied Black Surface Primer to the whole model (2), then I added the highlights with Titanium White (3).
Next, I painted the model with Brown Sand, mixing it first with a bit of Magent in order to have a warm layer (4) and then put on another layer with only Brown Sand marking the highlights (5) and then finishing with Light Brown for the final highlights (6).
All this will help me to paint the miniature later, except the armor and metallic pieces (more on that later); I really wanted to desaturate the colours overall.
For the leather, fabrics, belts, and boots, I applied a base layer with Rhinox Hide (7), then Chocolate Brown to start to mark the light-exposed areas (8) and continue adding to the previous mix Gorthor Brown, reducing the highlighted area (9).
To paint these kind of materials, I usually do it by tapping and 'scratching' brush across the surface in order to create the texture and simulate the worn leather effect. I kept lighting using only Gorthor Brown (10). Later, I applied small washes to the middle areas with Mourfang Brown to give a reddish tone to the leather (11). To finish, I used Green Blue for the final highlights and to create some 'scratches' on the leather (12).
ARMOR / METAL
To be honest, I don't like using metalic paints, especially not for miniatures as big as this one. I prefer painting these areas using 'non metallic metal' effects (which avoids using metalic paint altogether), to adjust the brightness and shadows. I also use the tapping technique to paint those areas as well as it works to achieve an unpolished metal effect and this works really well on this model.
To being with, I applied a base layer to all the model's 'metal' areas with Skavenblight Dinge (13). Next, I added Bering Blue to the layer, marking the areas where the light would be stronger on particular areas of the armor (14), then using later only Bering Blue and reducing the lighted areas (15).
I added Administratum Grey to the last colour (Bering Blue) to keep lighting (16) and then adding Titanium White for the final highlights, shaping the edges and marking the maximum areas of light (17). This technique can have amazing results as it has a lot of intensity and, just applying a bit, you can get the perfect light level. To paint non-metallic metal you should make huge contrasts between light areas and those in shadow, so, at this point, we would have to mark the shadows. For this, I used the diluted Intense Black ink to tone down the satin finish slightly without losing the intensity to create a good shadow. Finally, I used Black Caos to shape into shadows each area of the armor and Titanium White to shape the light areas (18).
Starting from the base colour, I applied the first layer (Brown Sand + Light Brown) and followed this with marking the highlights, adding Administratum Grey to the mix (19), then I add Ivory to create groups of lighter tufts. At this point, I applied a wash with a mix of (diluted) Brown Sand + Russ Grey and Glaze Medium to increase the intensity of the shadows (20). Once I did this, I applied a mix of Fenrisian Grey + Ice Yellow + Bering Blue to the whole fur area to have a homogeneous base for the hair's colour without losing the shadows achieved in the previous steps (21).
To the last mix, I added Administratium Grey and I marked planes of light (22). In this phase, I also applied some washes to the shadows, in that way I got some contrast in the hair and I didn't get a uniform result. On the one hand, I mixed Fenrisian Grey + Magenta + Glaze Medium, and, on the other, Fenrisian Grey + Dark Seagreen + Glaze Medium (both diluted). I was applying the mixes into the shadows controlling it, alternating between different areas. In this way, I achieved a variety of tones, subtly, but exactly the right amount of chromatic richness. Once this is done, I applied highlights adding Ivory (23), then the final highlights with Titanium White, using the airbrush, cleaning and unifying everything (24).
FACES AND EARS
For the faces and ears, I applied a mix of Mourfang Brown + Ratskin Flesh as a base layer (25). To this base, I added Pink Flesh and I marked the highlights. I also put this base to the edges of the mouth (26). I used this base to mark subtly the wounds over the wolf's body, with thin lines and without much saturation. To finish, I added Ice Yellow to the previous mix and I applied the final highlights. In order to soften the transitions between those areas and the fur, I also added Titanium White to the mix. For the teeth, after illuminating with Light Brown, I raised the highlights with Ivory (27).
For the eyes, I applied a base of Mephiston Red, which I illuminated using Ice Yellow and finishing with Ivory. Then I used a mix of Rhinox Hide and Black Caos for the iris of the eye.
Next, I moved on to The Irreverent’s skin. I used a mixture of Light Brown + Green Blue over the most prominent areas on the initial basis by tapping, to create a texture on the skin (28). I then used Green Blue to keep illuminating and marking the wounds with a mixture of Mephiston Red + Pink Flesh, lightening them up them with Ice Yellow (29). I finished illuminating the skin with Wolf Grey and some washes with diluted Magenta over the shadows in order to gain contrast on the cold tones of the skin. For the eyes, I only marked the upper eyelid with Rhinox Hide. I never mark the iris on models this size as no one can appreciate it once it is done, even less in this model because the eyes are sunken and also smaller than usual. Instead, I decided to darken the area and thus give more intensity to the facial expression (30).
The model was already done, but… the base still remained!
First, I applied a layer to the whole base of Rhinox Hide (31). Then I used diluted Mourfang Brown to mark the highlights (32) and lightened it up with Gorthor Brown (33).
I kept illuminating the ground with a mixture of Gorthor Brown + Light Brown and I painted a base layer to the rocks with Dark Seagreen (34). For the final highlights of the ground, I used Light Brown with small touches in the most prominent areas. I illuminated the rocks adding Fenrisian Grey to the base layer of Dark Seagreen, finishing it adding Administratum Grey as final lights (35).
To complete the base, I added some small clumps of Grass Tufts. In order to get a bit more variety, I used a ball of sea to create some weeds of dry grass and I stuck them together with the others. To darken the green colour of the grass slightly, I mixed Fenrisian Grey + Admnistratum Grey and, once diluted, I applied the mixture on the bushes (36).
The Irreverent is ready for battle! We are done!
The Irreverent is a very fun model to paint, with plenty of detail. With an aggressive and dynamic pose, you can approach this model using any number of techniques to achieve different results. I have tried to simplify the process using this step-by-step guide which I hope that you find easy to follow and informative.
I hope you like the results! See you next time!
(Tutorial made by Armando Martín, Translated by Castolo & John Hall)